Super Smash Bros. Brawl
From Nintendo
| Super Smash Bros. Brawl | |
| | |
| Developer(s) | Sora Ltd., Game Arts employees |
|---|---|
| Publisher(s) | Nintendo |
| Release date(s) | |
| Genre(s) | Fighting, platformer |
| Mode(s) | Single player, multiplayer (online and off) |
| Rating(s) | ESRB: PEGI: 12+ CERO: A |
| Platform(s) | Wii |
| Media | Wii Optical Disc (dual-layer) |
| Preceded by | Super Smash Bros. Melee |
Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘 スマッシュ ブラザーズ X, Dairantō Sumasshu Burazāzu Ekkusu, roughly "Great Fray Smash Brothers X"), is a game that was released for the Wii in 2008. It is a fighting game that features characters from both Nintendo video games and third party franchises. It is the third game in the series to be released, and is developed by Sora Ltd., and published by Nintendo.
Contents |
[edit] Gameplay
Fans of Super Smash Bros. Melee will be immensely familiar with the gameplay featured in Brawl. Essentially, it features the same gameplay attributes as the previous games in the series, though with major updates.
Brawl, as its name implies, is a fighting game that features a slew of popular (and often times negligible) Nintendo characters, stages, themes, and more. Contradictory to most fighting games, the health bar goes up rather than down, meaning there's no really telling when your opponent will be defeated. To defeat, or KO (knock out) your enemy, though, you'll have to knock them off the edge rather than fully depleting their energy.
Once you hit your opponent, his or her damage meter percentage starts to go up. The farther up it is, the farther they'll soar when attacked. If they have a high damage percentage on their meter like 100%, then the chances that they'll fly off the edge are tremendous. If the meter isn't too high, then they have a good chance of staying on the platform. Performing smash attacks when an adversary's damage meter is far up will result in an almost instant K.O. depending on the circumstances.
Once your character starts to fall off the edge, you'll often times have to jump back by using your double and triple jump. Sometimes this won't work, however, usually when you're too far away to do so.
When a character does fall off an edge, then he or she will lose a life, or lose a point depending on which mode you're playing on (the former if you're playing on stock mode and the latter if you're playing on time mode). If you lose all of your lives, then you'll be removed from the current battle, and if you have the least amount of points by the end of the engagement, then you'll also lose. However, if the result is contrary to that, then you'll ultimately win the fight.
A new gameplay mechanic are Final Smashes. To perform a Final Smash, your character will have to come into possession of the Smash Ball by attacking it, which will appear throughout the battle. Once he or she does so, pressing the B button will execute an attack that will cause colossal damage to whomever was attacked. Each character has a different final smash. For example, if Mario obtains a Smash Ball, his body will be engulfed in flames, and he'll rapidly shoot giant fireballs across the whole stage to perform "Mario Finale", while Sonic will turn into his alternate form known as "Super Sonic".
The development team has implemented new techniques in Brawl, including "moving and shooting", "footstool jump", and "gliding". In previous Super Smash Bros. video games, you'd have to stop moving if you wished to use your shooting items against your opponents. This time around, you'll not only be able to move, jump and what-not while shooting, but you'll also be able to aim your shots as well. To perform the footstool jump, you'll have to, at the right time, press the jump button right before you land on one of your opponents to launch off of them. Gliding will allow certain characters to, as its name implies, glide in the air. Characters that are known to glide are Meta Knight, Charizard and Pit.
[edit] Subspace Emissary
As confirmed on the official website, Super Smash Bros. Brawl will feature a new single-player adventure mode called the Subspace Emissary. Sakurai stated that although the past games featured a large multi-player mode, they've never created an extensive single-player adventure. This time, the developers have included a plot-line that features the histories of the many fighters in Brawl. The Subspace Emissary will also include many new diverse characters, enemies, and levels that will each play a part in the adventure.
[edit] Structure
Stage selection is done via a map screen, which also allows players to select their difficulty (Easy, Normal, Hard, Very Hard, Intense) and determine if you want two-player co-op play. Before the beginning of each stage, the player picks a "Team" of allied characters that he or she would like to use to complete that particular level. Each stage has a fixed amount of lives that one can lose before the game is lost.
[edit] In-Game Structure
As you go through the game, your damage percentage will be displayed at the bottom of the screen for each player, just like in multiplayer battles. At the left side of the screen, a bar showing what seems to be your lives is displayed. A feature that was not present in Melee is that enemies now have health. As you fight them, their own health bars will be displayed at the top of the screen. More than one health bar may appear if you are fighting multiple enemies at once.
[edit] Co-op
The Subspace Emissary supports two-player co-op. When playing cooperatively, the two players share the same amount of lives. If player one is on his or her last life, and dies, but player two is still alive, the game is still over. Within stages, the game's camera follows player one, and so it is player two's responsibility to keep up with player one. If the two become separated, player two may return to player one's location with the "Space Jump" technique, aka Kirby Super Star.
[edit] The World
The Subspace Emissary introduces players to the true world of Smash Bros. This world is composed of a wide variety of terrain ranging from vast forests and grasslands to deep caverns and large deserts. The most notable structure is the enormous stadium that hovers over the land. It was the major place of all battles, until the Subspace invasion began. During this invasion, the entire stadium, along with any potential visitors, were engulfed in a huge explosion.
[edit] The Storyline
| Team-Ups | |
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In beginning, most teams consisted of only two characters, though as the game progressed, they merged together. The following are the teams before they all merge together in Subspace. | |
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Mario, Link, Yoshi, Kirby, Pit Fox, Falco, Peach, Zelda, Lucario, Snake, Meta Knight, Mr. Game & Watch Captain Falcon, Donkey Kong, Diddy Kong, Olimar, Samus, Pikachu, R.O.B. Marth, Ike, Ice Climbers, Pokémon Trainer, Lucas Luigi, Ness, King Dedede, Bowser |
The main antagonist of the Subspace Emissary is Tabuu, an evil character who is forced to stay in subspace. His goal is to tear apart the world in which the playable characters live in and merge it with his own world. He watches over the world and mainly Master Hand, the ruler of the world. He chained up Master Hand and made him look for others who would fulfill his wishes, namely Ganondorf, Bowser and Wario. Ganondorf pretended to follow Master Hand and Wario didn't care too much about his objective.
Each of the three characters were given Dark Cannons so that they could turn any potential threat to their plan into trophies. Next, Tabuu enlisted the Master Robot of the Isle of Ancients against his will after taking his followers hostage. He clothed himself after feeling shameful, though only went with Tabuu to save the other robots. Tabuu took over this place after discovering the vast technology that the robots have constructed, and put them to work. The robots cunstructed the Subspace Bombs, the Dark Cannons, and even the Subspace Gunship.
Next, Tabuu noticed the odd beings known as Mr. Game & Watch, who have no understanding of good or evil. He used them to create the Shadow Bugs that carry the Primid (Tabuu's army) around. Next, Tabuu needed a large ship for fast transportation of his army. He eyed Meta Knight's Halberd and hijacked it when the character was fighting King Dedede.
The characters of the world, which include all of the playable characters in the game excluding Toon Link, Wolf, and Jigglypuff, joined forces and took down the evil forces of Tabuu in an epic battle. Meta Knight eventually regained his ship back and took on the Subspace Gunship headfirst before entering Subspace to take on Tabuu.
When Tabuu turned all of the characters into trophies, Luigi, King Dedede, and Ness were revived thanks to special brooches that Dedede constructed for that sole purpose. Kirby also found one and transformed most of the characters back into their normal selves. Tabuu attempted to turn the characters back into trophies again using his "off waves", though Sonic came to the rescue and weakened them.
[edit] Weapons and Defense
The Subspace Army possesses special weapons called Subspace Bombs. The R.O.B.s (Robotic Operating Buddies) assist in activating each bomb. When a Subspace bomb explodes, it creates an enormous ball of energy that engulfs the area and brings it into Subspace. It is currently unknown as to what happens to living creatures when sucked into Subspace. In addition to the bombs, the Subspace Army also controls Meta Knight's massive airship, the Halberd. They use the Halberd to transport their armies and deliver the Subspace Bombs to their destinations.
[edit] The Primid
The Primid are the Subspace Army's main offensive soldiers [1]. They are puppet-like beings who bear the Subspace symbol on their chest and they appear in different types:
- Common Primid - These are the main Primid enemies that you encounter throughout the game. They mostly run around and make faces at you, but can also attack unexpectedly.
- Fire Primid - Red Primid that have the ability to shoot fire.
- Boom Primid - These Primid carry boomerangs and can therefore attack you from a distance.
- Bomb Primid - These black, red, and grey Primid carry large bombs. If you touch one, they will explode or throw bombs at you. Sonic is the best partner to take care of them.
- Sword Primid - These Primids wield green variations of the beam sword. They occasionally drop beam swords when defeated.
- Scope Primid - These Primid shoot from guns they carry around. They either shoot three consecutive shots or charge up for one larger shot. Once defeated they will either drop a Super Scope or a Cracker Launcher.
- Big Primid - A basic Primid only bigger than their tiny brothers with attack power doubled.
- Metal Primid - just like the normal Primid but do not flinch.
[edit] Other Enemies
The Subspace army have many robotic minions that assist them greatly during the game.
- The R.O.B. Squad, groups of various R.O.B.s whom have missiles and lasers as their weaponry.
- The Greap - a large hulking mechanical being that sports two incredible sickles, its weak spot is its head.
- The Shaydas, who seem to be made entirely out of fog - though also have two large sword like weapons as well. Their weak spot is the glowing orb in their chest.
- The Bytan, while seemingly harmless - aren't, as the small spheroids are capable of multiplying. They bear a resemblance to Pokéballs.
- The Poppant, on the other hand, are relatively harmless, seeing that once you approach them, they'll cower and skedaddle off the stage.
- Roaders are unicycle like enemies who drive around the stage - and are very fast at doing so. Also, Roaders are reminiscent of the original ExciteBiker.
- The Glunder is a static-producing eyeball that hides in a metal shell. When you get near them, they open their shells and send out electricity.
- The Glire is some sort of subspecies of the Glunder, in which they send out fire instead of electricity.
- Spaaks are large mechanical clouds that try to ram you. When attacked, they turn black and become more aggressive.
- Mites are tiny creatures that look like stick figure drawings. They like to attack in huge groups and are continuously produced through dark portals that can also be destroyed.
- Towtows are large pink and white sheep-like monsters that will charge at you with their spiral horns.
- The Trowlon is a pink robotic like creature who is quite thin compared to many of the others. According to the website it'll use its trowel like body to carry their opponents, or rather your character, off the top of the screen.
- he Auroros are large mechanical birds who'll charge their beaks into the ground, attempting to harm you. They look similar to Dragoon, a legendary Air Ride machine from Kirby Air Ride.
Aside from these enemies, there are others that have also been confirmed to appear. A few of these come from an actual series, including the Hammer Bros., Bullet Bills, Goombas, and Koopas.
[edit] The Main Enemy
The main enemy of the plot at first appears to be the Ancient Minister as well as his army, which consists mostly of the Primid. The Halberd has been taken over by the Ancient Minister,(however, Meta Knight himself is NOT on his side). Apparently, Petey Piranha from the Mario series is working for the Subspace Army and has captured Princess Peach and Zelda. The official website also revealed a number of enemies that fight for the Subspace Army (a list of which can be seen under "Weapons and Defense" above). Each of these creative creatures bears the Subspace Symbol on some part of their body.Petey is the first boss, and you'll presumably have to play as Kirby (though in a recent video released, Mario was seen fighting him). He will attack using the cages that contain Peach and Zelda. Your job is to break one of the cages, thus freeing the princess inside. After you defeat Petey, Wario will appear and use a strange machine to change the princess you don't save into her trophy form. As mentioned before, being a trophy is apparently a bad thing.
Wario, Bowser and Ganondorf also work for the Subspace Army, until the very end.
Towards the end of the game, it turns out that the real leader of the Subspace Army is Tabuu who use the Subspace Bombs to send locations to his own dimension where he can absorb their powers to increase their own.
[edit] Stickers
At first, stickers may just seem like a useless but fun to collect item in the game, though that'd be a false assumption. In fact, you're able to use them in the Subspace Emissary mode to greatly upgrade your character. Each Sticker possesses a special power-up that, when applied to the bottom of a particular character's trophy, will slightly upgrade his or her abilities. Some stickers are only available to certain characters, and thus, if you place the sticker on another, it'll have no effect.
You're allowed to place as many stickers on the bottom of a trophy as you want, though eventually there will be no more room. You're not allowed to place them on top of each other, and once you peel a sticker off, it's gone forever, although stickers that have already been added can be moved to make room for new stickers.
[edit] Multiplayer Modes
The multiplayer modes of the Super Smash Bros. series have always been the main highlight. This time, multiplayer will be more in-depth then ever before with not only more options, but the addition of Nintendo Wifi Connection as well, which lets you play with people from all across the world. The following is all the information regarding the multiplayer mode of Super Smash Bros. Brawl.
[edit] Tourney
The tourney mode has been present in previous Super Smash Bros. installments, so it'd be blazingly obvious that they'd add it in Brawl. Basically, this is a mode where you play against a certain amount of people, going up all the way to 32. You'll play in various matches against your friends to determine who, out of all of them, is the best of the best. You'll have plenty of options before entering the tourney, including how many people per match, how many people will be playing, the rules of the game, which characters each person will be using, and so on. The winner will get a nice looking trophy and the word "Champion" across the screen.
[edit] Nintendo Wifi-Connection
For many months fans have speculated whether or not Wifi would be added or not, with generally everyone hoping that they will in fact add it. On September 18, Nintendo confirmed that wifi would be included in the video game, and as expected would be very restricted compared to Sony or Microsoft's online program.
First off, if you wish to let people know your name, you'll have to have their friend code, and they'll have to have yours. If you're battling a friend, you'll be able to perform up to four different "taunts", which essentially make a word bubble come out of the character, saying a statement.
The farther away a player is, the more the game will lag. For example, the gameplay will move faster if someone from Kansas is playing against someone in the same state or surrounding states, though if they come across someone who happens to be from Europe or Japan, then the lag will be much greater. It's unknown just how bad the lag will be, though the director of the game has stated an apology for this.
If you don't have any friends with a copy of Brawl, then you'll still be able to fight other online, though the features will be limited compared to those found in friend mode. For example - you won't be able to showcase your name, and you won't be able to perform taunts that have the message bubbles. It should also be noted that the amount of games you've played in this mode will not be shown anywhere. However, if an opponent were to disconnect, they would quickly be replaced my a CPU, and the battle will continue as normal.
Apparently, while waiting for a match to start, you'll be able to beat up the Sandbag from Super Smash Bros. Melee.
Also on Wifi mode are icons that you'll be able to select. These icons are wide ranged, though confirmed ones include one for every playable character, one for each series' emblems, and your Mii characters. However, these are just the ones shown in the image featured on Smash Bros. Dojo, and it is expected that there are many more.
Recently revealed was another wifi mode that involves the classic Sandbag from Melee. In this mode, you'll be able to either compete for the highest score or work together to get a super-high one.
[edit] Spectator Mode
Spectator Mode is a Wifi-only mode that allows players across the world to observe selected matches and bet on who will win. Because you're not allowed to see the players' stats, there is no telling who has the upper-hand during the matches, and winning will really just be luck.
You bet with the coins that you obtain in the game, and the more coins you bet, the more you'll get if you end up being right. Also, if it happens to be a four player match rather than a two or three player game, then you'll either lose or win more coins depending on the results.
It's also been confirmed that you'll commonly come in possession of stickers in this mode, even if you don't win. It can be conclusive that you'll get more stickers if you do happen to win though.
[edit] Special Brawl
Special Brawl is an extra mode for multiplayer battles. It allows you to customize your matches just like in Special Melee from Smash Bros. Melee. You can determine different characteristics of the players such as their speed and size. You can also do special things, such as making them breath fire or turning them invisible. Finally, you can determine the camera angle of the game. The newest feature of this mode that was not in Melee is that you can mix each of these individual rules to form a super brawl, such as Stamina Mini Bunny Metal Curry Light Fast Angled Brawl.
[edit] Single Player Modes
Smash Bros. Brawl will have many different Single Player Modes to test your skills and abilities with the characters.
[edit] Stadium
Stadium mode is back in Brawl. The features included in Stadium mode are Home-Run Contest, Target Smash!!, Multi-Man Brawl (which has several modes in itself) and Boss Battles (unlocked after clearing the Subspace Emissary).
In Homerun Contest, the player must tackle a sandbag and raise its damage meter as far as possible within 10 seconds. Before the ten seconds is over, you're required then to pick up the baseball bat and send the sandbag soaring far off of the stage. One new feature in this mode is the shield that surrounds the stadium, preventing you from accidentally hitting the sandbag off of the stage. Another new feature is the fact that you're allowed to play with two people, either cooperatively or competitively.
In Target Smash!!, you're required to smash 10 targets within the time limit. There are only five stages in all, contrary to the twenty six in Melee. Each stage is featured outside, and you're also allowed to share your score with other members via Nintendo Wifi Connection. Another new addition is the ability to conquer the levels with a friend in a co-op mode. The number of targets is always the same regardless of the difficulty level.
In the new Multi-Man Brawl mode, you face off against the Fighting Alloy Team, Brawl's version of the Polygons and the Wireframes. There are four figures you fight. There is a red character, which resembles Captain Falcon, a Blue Character that resembles Princess Zelda, A Green Character that resembles Kirby, and a Yellow character that, despite having horns, is similar to Mario. The Alloys can not perform special moves. A new feature also allows you to co-op this mode with a friend.
Boss Battles mode is unlocked after clearing the Subspace Emissary. In this mode, the player must defeat ten bosses from the Subspace Emissary, including Master Hand and Crazy Hand, who are not battled in that mode. Like other Stadium modes, Boss Battles can be played co-operatively. The order of the bosses is always random, except for Tabuu, who is always fought last. The player only has one life with three Heart Containers (five in co-op), and can heal between matches.
[edit] Classic Mode
This mode returns from the past two games and basically works the same way it always did. You must fight your way through a series of battles, each in a different Nintendo world. Some stages that you battle on may have different rules to include Giant matches, Metal matches, Team battles, or battles against up to three foes at once. At the end, you can gain special coins that can be bet in Spectator mode, and be used as ammo in the Coin Launcher minigame. You will always fight someone from the Zelda series first.
[edit] Training Mode
Training mode returns and seems to be the same from previous installments. Basically what you do here is try out the multiple characters that are playable, and practice with some of the items or abilities that you're able to perform. As in the previous games, you're able to mess with the options, which include changing the speed, picking certain items, the number of computer characters that appear on the screen (up to 3), the damage that the CPU has (up to %999), the camera position, and a new feature called "help". When 'Help' is turned on, it displays information about the character's attacks, such as how much damage it is, and how many consecutive hits, along with others. This feature was always on in the previous two installments.
[edit] Events Mode
Events mode is confirmed to return from Super Smash Bros. Melee. This is a single player mode in which the player must battle through certain pre-determined situations. Each event now has the option of three difficulties: easy, normal, and hard. Examples of some of the confirmed events featured in brawl include a battle against teamed up Bowser and Dedede, Pit's destruction of the Skyworld platforms, Yoshi laying Pikachu and Kirby in eggs simultaneously, and an epic battle between Link and Dark Link. Brawl features 41 single-player event matches in total.
A new addition to this mode that wasn't present in Melee is co-op play events, which must be played with a second player. There are 21 co-op events. There are three difficulty levels with each event, as with single-player.
[edit] The Vault
The vault is a new section in Brawl that focuses on the trophies and stickers that you'll collect in the game. It also houses the Stage Builder. In all, there are six sub-sections including the Trophy Gallery, the Trophy Hoard, the Coin Launcher, the Sticker Album, the Sticker Center, and the Stage Builder. Information on each particular section can be seen below.
The Trophy Gallery was present in Super Smash Bros. Melee, though is slightly updated. All your trophies that you've collected in the game will be listed here, though this time it'll be dramatically updated to make it easier for searching for the trophy you're looking for. Each trophy in the gallery features a background of each character, item or stage, and gives a detailed look at the subject in question as well. You're able to zoom in on your trophy, turn it around and change the background to fit your needs. The trophies, as aforementioned, will be separated into categories which includes series and type.
You're able to see every trophy you've collected all together in a setting in the trophy hoard, and create your own settings as well. Once you collect a new trophy, it'll be featured in the hoard in a set position. As formerly mentioned you can also create your own setting my placing certain trophies together and by changing the scenery to whatever you want.
The coin launcher replaces the slot machine from Melee. You're able to get coins in the game by performing certain feats. Almost everything you do will earn you coins, though the better you do them, the more coins you'll come in possession. Rather than placing them in a slot machine as you did in Melee, you'll place them in a sort of gun called the Coin Launcher. Afterwords, trophies, stickers, and explosive projectiles will rain down from above. If you shoot the trophies and stickers enough times, then they'll go in your trophy or sticker center. Make sure you also destroy the bombs as well, because if they hit you you'll lose tons of coins.
Stickers are a new item in the game. They're similar to trophies, except there are many more, though you'll also get no background information on the character, and understandably so. With the stickers, you can make scrapbooks and albums, plus take images of them and send them to friends via the Nintendo Wifi Connection.
[edit] Masterpieces
In this new mode, you're allowed to play demos for multiple different classic games, including but not limited to Super Mario Bros., The Legend of Zelda', Kid Icarus, Super Metroid, and Star Fox 64. Each of the games here can be bought on the Virtual Console, and are a means to see the history behind some of the playable characters in the game.
1: Indicates that the game is only playable in the Japanese version. 2: Indicates that the game is unlockable.
[edit] Characters
[edit] Veterans
| Mario | Link | ||||
| A classic character whose balance and maneuverability make him a perfect beginner's choice. | A slow though nevertheless manageable character who has a variety of weapons. | ||||
Role in adventure mode - Near the beginning, he fights in a friendly match with Kirby but after the Subspace army appears, he gets knocked far away from a stadium, and then gets saved by Pit. Also seen teaming up with Link, Kirby, and Yoshi. |
Role in adventure mode - When he first appears, he gets out his Master Sword from the woods and when the Subspace army appears, he teaming up with Yoshi. Later he also teams up with Mario, Kirby, and Pit | ||||
| Kirby | Pikachu | ||||
| This puffball character is capable of multi-jumping and copying his opponent's abilities. | Unarguably one of the most popular Pokémon is back, though he's/she's essentially the same as before. | ||||
Role in adventure mode - Near the beginning, he fights in a friendly match with Mario but after the Subspace army appears he must save one of the two princesses from Petey Piranha, where they'll then crash land on Meta Knight's Halberd. Also seen teaming up with Mario, Pit, Link, and Yoshi. |
Role in adventure mode - Pikachu teams up with Samus after being rescued by her from a machine draining its electric powers. Later teams up with Donkey Kong, Diddy Kong, Captain Falcon, Pikmin & Olimar and ROB. | ||||
| Samus Aran | Fox McCloud | ||||
| While most of her attacks are returning, she is now able to transform into Zero Suit Samus. | A speedy character with plenty of arsenal with a new appearance from Star Fox: Command. | ||||
Role in adventure mode - In her Zero Suit form she rescues Pikachu from a machine draining its electric powers. Later teams up with Donkey Kong, Diddy Kong, Captain Falcon, Pikmin & Olimar and ROB. |
Role in adventure mode - He crash lands the Arwing near a lake, and saves Diddy Kong from Rayquaza. After defeating him, the 2 team up for a while and also meet and team up with Falco Lombardi. Also seen with Peach, Sheik, Lucario and Snake. | ||||
| Yoshi | Donkey Kong | ||||
| A speedy character that, until Brawl, lacked a thrid jump. | One of Nintendo's first characters is returning with a new appearance. | ||||
Role in adventure mode - Has been seen teaming up with Link and later joining Mario, Pit, and Kirby. |
Role in adventure mode - Has been seen teaming up with Diddy Kong to take down a hoard of Bowser's minions who recently stole their bananas. After meeting Bowser (who has a trophy gun), DK punches Diddy away in order to save him and DK is turned into a trophy. Later on, Diddy manages to save DK and they team up with Captain Falcon and Pikmin & Olimar. Also teams up with Samus, Pikachu and ROB. | ||||
| Princess Peach | Princess Zelda | ||||
| The damsel in distress is back with a brand new look. | Zelda is back and her alter ego, Sheik will also return. | ||||
Role in adventure mode - At first gets trapped by Petey Piranha. If Kirby manages to save her, then the two will team up to take down enemies. If she doesn't get saved, Wario will come in and turn her into a trophy. Later, shadowbugs will take over her body and will try to make her fire the trophy gun at Mario. Link and Yoshi defeats her though and both of them will fight Mario and Pit. Both princesses will be rescued by Metaknight, Snake and Lucario and she will also team up with Fox and Falco. |
Role in adventure mode - Same as Princess Peach's except if you do save her, shadowbugs will take over her body, forcing her to fire a trophy gun at Link. Mario and Pit stops her but they both end up fighting Link and Yoshi. After both princesses are rescued by Metaknight, Snake and Lucario she'll transform into Sheik. | ||||
| Bowser | Ice Climbers | ||||
| King Koopa is, according to the website, the heaviest of all fighters. | The duo are also returning with a similar appearance. | ||||
Role in adventure mode - Bowser is shown to be responsible for stealing Donkey Kong's banana horde. He also uses the trophy gun that Wario had to attack Fox and Diddy Kong. He works for the Subspace army along with Ganondorf. |
Role in adventure mode - They team up with Meta Knight while climbing up a mountain. But once they reached up to the top and after the fight with Lucario, they're thrown back down to the ground, meeting Ike, Marth, Pokemon Trainer and Lucas. | ||||
| Sheik | Ganondorf | ||||
| The alter ego of Zelda is also back. | The antagonist of the Zelda series. | ||||
Role in adventure mode - After the two princess has been resuced, Zelda transform into Sheik as she battles on the Halberd. She'll also team up with Fox, Snake, Lucario and Falco. |
Role in adventure mode - He was somewhat behind the events of the Subspace Emissary as he was controlling the Ancient Minister and following orders from Master Hand (and unknownly, Tabuu the real boss). He works for the Subspace army along with Bowser but betrayed him by turning him into a trophy. | ||||
| Luigi | Captain Falcon | ||||
| Mario's green-clad brother. | The protagonist of the F-Zero series | ||||
Role in adventure mode - Early on he is turned into a trophy by King Dedede, who uses Luigi's trophy as bait in a trap to ambush Wario and steal his trophies (Ness and the princess that wasn't saved). Later on when everyone turns into trophies by Tabuu, Luigi and Ness are revived due to the Dedede cap. They revive Dedede and they team up resucing everybody in Subspace. |
Role in adventure mode - He saves Pikmin & Olimar from a giant R.O.B and later on joins DK and Diddy. Also teams up with Samus, Pikachu and ROB. | ||||
| Marth | Falco Lombardi | ||||
| One of the Fire Emblem series' most popular characters. | Fox's often times untrusty companion. | ||||
Role in adventure mode - At first, he storms a castle and once he reached the ground, he fights Metaknight but soon team up with him when they realise they're not enemies. After the encounter with the Ancient Minister, both characters team up with Ike. |
Role in adventure mode - He destroys Bowser's trophy gun and teams up with Fox and Diddy Kong. Later, he teams up with Peach, Shiek, Lucario and Snake. | ||||
| Jigglypuff | Mr. Game & Watch | ||||
| A popular Pokémon. | Nintendo's first notable character. | ||||
Role in adventure mode - An optional character in Subspace Emmisary. If you find a secret door in the swamp, it will take you to Pokemon Stadium 2 where she will be performing a song before fighting her. |
Role in adventure mode - Many copies of him are seen in a control room of the halberd. He is turned into a trophy and then rescued by Peach. | ||||
| Ness | |||||
| The protagonist of Earthbound/Mother 2. | |||||
Role in adventure mode - He saves Lucas from Pokey Minch, but is soon turned into a trophy by Wario. However, King Dedede steals his trophies. Later on, he is revived along with Luigi due to the Dedede caps and the pair revive and team up with King Dedede. | |||||
[edit] Newcomers
| Pit | Wario | ||||
| A young adult who wields a bow that can be turned into two swords. | A rather fat character who uses his farts to his advantage. | ||||
Role in adventure mode - Near the beginning, he'll be watching Mario and Kirby fight. After the subspace bomb explodes, Palutena summons him to help save the world. He goes to the rescue Mario and also teams up with Link, Kirby, and Yoshi. |
Role in adventure mode - Near the beginning, he'll turn the princess that Kirby doesn't manage to save into a trophy. He later also turns Ness into a trophy but then gets ambushed by King Dedede. He fights the Pokémon Trainer and Lucas who gets defeated and turned into a trophy. In Subspace, he attacks King Dedede but when he finds himself outnumbered he decides to team up with the heros. | ||||
| Meta Knight | Ike | ||||
| A mysterious character who rapidly swings his sword. | The protagonist from Path of Radiance is here with his special move Aether. | ||||
Role in adventure mode - His Halberd has been stolen by the Subspace army. He first teams up with Marth after a short fight and after an encounter with the Ancient Minister, Ike joins the party. Later on when he spots the Halberd, he teams up with the Ice Climbers to catch up to it. Once he reached the top, he finally finds the Halberd and enters it along with Lucario. Inside, they team up with Snake resucing the princesses. |
Role in adventure mode - He successfully attacks the Anicent Minister before teaming up with Marth and Metaknight. | ||||
| Pokémon Trainer | Diddy Kong | ||||
| A character who stays in the background and sends out either Squirtle, Ivysaur or Charizard. | Donkey Kong's tiny sidekick joins the fray, and brings along his famed weapons such as the Peanut Pop Gun. | ||||
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